Tinted Lens ~

See the world through my eyes

Game Review: Scribblenauts (NDS)


Hey there!

First off, you may or may not have noticed the theme change [my 183rd theme change in the past eight weeks] and I’ve also made a new header, which I really like.

Secondly, tomorrow is a massive day for tennis.  We’re six points behind Team ‘O’.  Every week you can get a maximum of 8 points – 1 for each set you win [there are 6], 1 for the team that wins the most sets and 1 for the team that wins the most games.  We have an inferior percentage to Team O as well, so in order to make the finals and book a semi-final showdown with Team W, who we lost to last week [shrieking boy team], we must thrash Team O.  Simple, right?  I hope so.

Thirdly, I’m not working today.  This is the first Saturday that I haven’t worked in eight or so weeks.  I’m enjoying this break :]

Fourthly, enjoy this review.  Thankyou!


Game Review: Scribblenauts (NDS)

Scribblenauts, NDS

Scribblenauts was definitely a very unique and interesting game.  You, as Maxwell, need to rescue these star shaped things called ‘Starites’.  You’ll need to get across lava, bears, rivers, knights and more on your quest to rescue the Starite on each level.  In order to do so, you can summon thousands of things to help you, from a bridge to a hot air balloon, to a lion to an ice cream.  The possibilities are endless!

Simple, right?

You start off the game with a boring tutorial.  In it, the fact that you can type in a word and have it magically appear is barely mentioned, and you instead focus on boring things such as throwing a ball.  It’s like they were trying to deny this game had anything to do with its most unique feature.

There are ten worlds for you to explore, each housing 11 levels.  Each world is set in a different place, from the University to the Beach to the Forest.  In each world you have the option of two different types of levels: Puzzle LEvels and Action Levels.  Puzzle Levels give you a hint and you must solve it in order to find the Starite.  For example, the clue might be something as simple as “Get the chef some food!”  You then type in whatever you like: bread, potato, carrot, apple, steak and even poison all fulfil the task.  A Starite then appears and you collect it.  The levels gradually become more complex and difficult, as do the clues.  Later on in the game the levels can be huge with a very vague clue.

How will you get the panda to the other side? By using a motorbike, of course. Alternatively, you could use a pegasus or a helicopter.

The action levels have you positioned somewhere, the Starite in plain sight and some obstacle in the way, such as a trap door, an enemy or a tornado.  All you need to do is get from A to B to get the Starite.  These also have extremely vague and often useless clues.  I personally prefer the Puzzle Levels to the Action Levels because they are generally more fun.

In Action Levels you can see the Starite; you just need to find out how to get it.

Each level has its own ‘par’ – the number of items that you are aiming to summon.  For example, the aforementioned chef level may have a par of 3.  If you use 3 items, you get a certain amount of Ollars – the currency in this land.  If you use less than 3, you get more Ollars.  The more ‘stylistic’ you are, the more Ollars you get once again.

With these Ollars you can buy different avatars [I personally like using the Bride avatar, hehehe], music tracks [which don’t work] and other worlds.

Scribblenauts also has the option for you to create your own levels, though this is limited.

The controls, however, are Scribblenauts’ major letdown.  You control where Maxwell goes by using the touch screen and you also move items with the touch screen as well.  So, if you try and move the bridge over the lava but accidentally touch the lava instead of the bridge, Maxwell will sprint over to the lava and jump in.  This results in numerous annoying, inconvenient deaths.

By tapping an object, you can choose what to do to it. Would you like to pick up or attack the fly?

The word summoner thing is also limited, unfortunately.  Although it tries to correct you if you misspelt something [Did you mean _____ or ______ or _______?] the spell checker is often terrible.  It can’t pick up simple mistakes.  The word thing also attempts to differentiate between things of the same name, for example if you type in ‘balloon’ it will ask you if you meant ‘Balloon: Toy’ or ‘Balloon: Vehicle’, as in hot air balloon.  I was trying to summon a diving suit, and I clicked ok but I was instead presented a formal suit.  It would be helpful if Scribblenauts didn’t try to be smart and instead ask me if I meant ‘Suit’ before wasting an item.

Scribblenauts is a great game with definite lasting appeal.  It’s unique and fun, but has major control issues.  If these can be fixed, I’m sure the sequel will be much better.

Rating: 8.2/10




Author: Josh

Josh is a final year Bachelor of Arts student majoring in Politics & International Studies and English & Theatre Studies. He enjoys eating ice cream, jamming to Taylor Swift, and procrastinating on readings.

4 thoughts on “Game Review: Scribblenauts (NDS)

  1. 8.2/10 is a great score. Even though it’s a decimal.

  2. Now what’re you doing saying that? Decimal points are just as good as whole numbers!

  3. I always wonder why you always review the predecessors. First Mario Galaxy, now Scribblenauts. Lol! Don’t worry I’m just jokin’ ya. Scribblenauts 2 isn’t even out yet. 😛

    Scribblenauts is a smart game but it was pretty boring also. The only thing I liked about it was the first screen. 😛

  4. Yes they are Jean!
    Bahahaha yes, I have a thing with reviewing the prequels. I review Scribblenauts, now Scribblenauts 2 is announced. I’ve reviewed Just Dance. Just Dance 2 is set to be released later this year. I reviewed Super Mario Galaxy because, evem though 2 is already released, I only played Galaxy 1 for the first time about a month ago so yeah.
    The first screen had me confused. I thought I had to write my name to start the game haha.

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